12/9/2023 0 Comments 3d realms jobsThe technology we use is a voodoo combo of Quake 1 and 3, which means that not many people know it. Now imagine this but with animation, texturing, meshing and so on. We are literally counting months at this point spent doing this one thing that you can do at the press of a button in Unreal or Unity. Now imagine this for 15 levels, not counting the hubs and boss maps. That is 3 weeks pretty much wasted that we could've used for something else with a modern engine. To give you an idea, this process took me 2 or 3 weeks alone, give or take, for The Priory. With WRATH we have to do it manually, this means hiding every single hidden face by hand and placing specific brushes to cull unseen geometry. The thing you need to know is that every single thing must be done by hand, including processes that are automated in Unreal or Unity.Ī concrete example: culling in modern engines culling is automated, you do not have to worry about it unless you do something very wrong. There are many factors, but the crux of the problem is the technology we are using. Hopefully this will show you what we're doing and allow you to offer feedback. We are not exactly sure what they will contain but they will be more substantial than "X worked on Y this week". Second thing, moving forward we will post bi-weekly updates about the game. The team was dreading today's announcement and it went far better than we expected. Little thread about WRATH's delay and the future.įirst and foremost, I'm very grateful to the people who are understanding and I want to thank them from the bottom of my heart.
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